Chain Burn Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike
Spell Quick
Chain Strike

    Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

    UR Rarity
    One Day of Peace
    UR Rarity
    One Day of Peace
    UR Rarity
    One Day of Peace
    Spell Normal
    One Day of Peace

      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



        Tag(s):

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          R Rarity
          Bad Luck Blast
          R Rarity
          Bad Luck Blast
          R Rarity
          Bad Luck Blast
          Trap Normal
          Bad Luck Blast

            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.

            SR Rarity
            Ceasefire
            SR Rarity
            Ceasefire
            SR Rarity
            Ceasefire
            Trap Normal
            Ceasefire

              If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              SR Rarity
              Gravedigger's Trap Hole
              Trap Normal
              Gravedigger's Trap Hole

                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                SR Rarity
                Just Desserts
                SR Rarity
                Just Desserts
                SR Rarity
                Just Desserts
                Trap Normal
                Just Desserts

                  Inflict 500 damage to your opponent for each monster they control.

                  R Rarity
                  Ring of Destruction
                  R Rarity
                  Ring of Destruction
                  R Rarity
                  Ring of Destruction
                  Trap Normal
                  Ring of Destruction

                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                    R Rarity
                    Secret Barrel
                    R Rarity
                    Secret Barrel
                    R Rarity
                    Secret Barrel
                    Trap Normal
                    Secret Barrel

                      Inflict 200 damage to your opponent for each card in their hand and for each card they control.

                      R Rarity
                      Secret Blast
                      R Rarity
                      Secret Blast
                      R Rarity
                      Secret Blast
                      Trap Normal
                      Secret Blast

                        Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

                        SR Rarity
                        Threatening Roar
                        SR Rarity
                        Threatening Roar
                        SR Rarity
                        Threatening Roar
                        Trap Normal
                        Threatening Roar

                          Your opponent cannot declare an attack this turn.

                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                            Extra Deck

                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                            Tag(s):

                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            SR Rarity
                            Dharc the Dark Charmer, Gloomy
                            DARK
                            Dharc the Dark Charmer, Gloomy
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                            SR Rarity
                            Lyna the Light Charmer, Lustrous
                            SR Rarity
                            Lyna the Light Charmer, Lustrous
                            SR Rarity
                            Lyna the Light Charmer, Lustrous
                            LIGHT
                            Lyna the Light Charmer, Lustrous
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            UR Rarity
                            Selene, Queen of the Master Magicians
                            UR Rarity
                            Selene, Queen of the Master Magicians
                            UR Rarity
                            Selene, Queen of the Master Magicians
                            LIGHT
                            Selene, Queen of the Master Magicians
                            • ATK:

                            • 1850

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                            SR Rarity
                            Wynn the Wind Charmer, Verdant
                            SR Rarity
                            Wynn the Wind Charmer, Verdant
                            SR Rarity
                            Wynn the Wind Charmer, Verdant
                            WIND
                            Wynn the Wind Charmer, Verdant
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                            Tag(s):

                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            EARTH
                            Superdreadnought Rail Cannon Gustav Max
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            EARTH
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                            Need 19 UR

                            UR Rarity
                            Lord of the Heavenly Prison3 card
                            UR Rarity
                            Accesscode Talker1 card
                            UR Rarity
                            S:P Little Knight2 card
                            UR Rarity
                            Selene, Queen of the Master Magicians2 card
                            UR Rarity
                            Ghost Mourner & Moonlit Chill3 card
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe1 card
                            UR Rarity
                            Chain Strike3 card
                            UR Rarity
                            One Day of Peace1 card

                            Main: 41 Extra: 15

                            SR Rarity
                            3 cardLava Golem
                            SR Rarity
                            3 cardLava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            UR Rarity
                            3 cardLord of the Heavenly Prison
                            UR Rarity
                            3 cardLord of the Heavenly Prison
                            Lord of the Heavenly Prison
                            DARK 10
                            Lord of the Heavenly Prison
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                            UR Rarity
                            3 cardGhost Mourner & Moonlit Chill
                            UR Rarity
                            3 cardGhost Mourner & Moonlit Chill
                            Ghost Mourner & Moonlit Chill
                            WIND 3
                            Ghost Mourner & Moonlit Chill
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                            SR Rarity
                            3 cardMahaama the Fairy Dragon
                            SR Rarity
                            3 cardMahaama the Fairy Dragon
                            Mahaama the Fairy Dragon
                            LIGHT 5
                            Mahaama the Fairy Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 2500


                            During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                            UR Rarity
                            3 cardChain Strike
                            UR Rarity
                            3 cardChain Strike
                            Chain Strike
                            Spell Quick
                            Chain Strike

                              Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


                              UR Rarity
                              1 cardOne Day of Peace
                              UR Rarity
                              1 cardOne Day of Peace
                              One Day of Peace
                              Spell Normal
                              One Day of Peace

                                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                SR Rarity
                                1 cardPot of Desires
                                SR Rarity
                                1 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Extravagance
                                  SR Rarity
                                  1 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    R Rarity
                                    3 cardBad Luck Blast
                                    R Rarity
                                    3 cardBad Luck Blast
                                    Bad Luck Blast
                                    Trap Normal
                                    Bad Luck Blast

                                      Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                                      SR Rarity
                                      3 cardCeasefire
                                      SR Rarity
                                      3 cardCeasefire
                                      Ceasefire
                                      Trap Normal
                                      Ceasefire

                                        If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                                        SR Rarity
                                        2 cardGravedigger's Trap Hole
                                        SR Rarity
                                        2 cardGravedigger's Trap Hole
                                        Gravedigger's Trap Hole
                                        Trap Normal
                                        Gravedigger's Trap Hole

                                          When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                          SR Rarity
                                          3 cardJust Desserts
                                          SR Rarity
                                          3 cardJust Desserts
                                          Just Desserts
                                          Trap Normal
                                          Just Desserts

                                            Inflict 500 damage to your opponent for each monster they control.


                                            R Rarity
                                            2 cardRing of Destruction
                                            R Rarity
                                            2 cardRing of Destruction
                                            Ring of Destruction
                                            Trap Normal
                                            Ring of Destruction

                                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                              R Rarity
                                              3 cardSecret Barrel
                                              R Rarity
                                              3 cardSecret Barrel
                                              Secret Barrel
                                              Trap Normal
                                              Secret Barrel

                                                Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                                R Rarity
                                                3 cardSecret Blast
                                                R Rarity
                                                3 cardSecret Blast
                                                Secret Blast
                                                Trap Normal
                                                Secret Blast

                                                  Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                  SR Rarity
                                                  2 cardThreatening Roar
                                                  SR Rarity
                                                  2 cardThreatening Roar
                                                  Threatening Roar
                                                  Trap Normal
                                                  Threatening Roar

                                                    Your opponent cannot declare an attack this turn.


                                                    SR Rarity
                                                    2 cardTrap Trick
                                                    SR Rarity
                                                    2 cardTrap Trick
                                                    Trap Trick
                                                    Trap Normal
                                                    Trap Trick

                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      Accesscode Talker
                                                      DARK
                                                      Accesscode Talker
                                                      • ATK:

                                                      • 2300

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                      Tag(s):

                                                      SR Rarity
                                                      2 cardDharc the Dark Charmer, Gloomy
                                                      SR Rarity
                                                      2 cardDharc the Dark Charmer, Gloomy
                                                      Dharc the Dark Charmer, Gloomy
                                                      DARK
                                                      Dharc the Dark Charmer, Gloomy
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                      SR Rarity
                                                      2 cardLyna the Light Charmer, Lustrous
                                                      SR Rarity
                                                      2 cardLyna the Light Charmer, Lustrous
                                                      Lyna the Light Charmer, Lustrous
                                                      LIGHT
                                                      Lyna the Light Charmer, Lustrous
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                      UR Rarity
                                                      2 cardS:P Little Knight
                                                      UR Rarity
                                                      2 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR Rarity
                                                      2 cardSelene, Queen of the Master Magicians
                                                      UR Rarity
                                                      2 cardSelene, Queen of the Master Magicians
                                                      Selene, Queen of the Master Magicians
                                                      LIGHT
                                                      Selene, Queen of the Master Magicians
                                                      • ATK:

                                                      • 1850

                                                      • LINK-3

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                      SR Rarity
                                                      2 cardWynn the Wind Charmer, Verdant
                                                      SR Rarity
                                                      2 cardWynn the Wind Charmer, Verdant
                                                      Wynn the Wind Charmer, Verdant
                                                      WIND
                                                      Wynn the Wind Charmer, Verdant
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                      UR Rarity
                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      UR Rarity
                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      EARTH
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      EARTH
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                                      CHAIN BURN Decks in MASTER DUEL








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